Product Information
Death Valley: Battles for the Shenandoah is the seventh game in the Great Battles of the American Civil War (GBACW) series by GMT Games. It offers eight battle - games with multiple scenarios, from small - scale naval contests on half - sized maps to large - scale two - map battles between armies. Experienced players can finish many scenarios in one session. The rules explore the development of cavalry and changes in infantry and artillery organization and tactics in 1862 and 1864.
This game features three battles from the 1862 Shenandoah Valley Campaign. Confederate General Thomas J. (Stonewall) Jackson, greatly outnumbered at times facing three Union armies, defeated all of them within ten weeks, even freeing the Shenandoah Valley of Union forces. The featured battles are Kernstown on March 23, 1862, Winchester on May 25, 1862, and Cross Keys and Port Republic on June 8 - 9, 1862.
It also includes five battles from the 1864 Shenandoah Valley Campaigns: New Market on May 15, 1864, 2nd Kernstown on July 24, 1864, 3rd Winchester on September 19, 1864, Fisher's Hill on September 22, 1864, and Cedar Creek on October 19, 1864.
The Great Battles of the American Civil War series has a long - standing design concept, starting from the legendary regimental - level Gettysburg game, Terrible Swift Sword (SPI), designed by Richard Berg in 1976. Under GMT, the rules are stable yet flexible, allowing each game to add rules reflecting historical battles. The series uses interactive chit - pull mechanics to simulate the chaotic 19th - century regimental - level battlefield.
For Death Valley, the series rules have been improved for clarity and simulation value. Veteran players will find the revised rules familiar, with better user - friendliness in the rulebook and a different gaming feel, especially for those knowledgeable in Civil War tactics.
How to use: First, read the rulebook carefully to understand the basic rules and special rules for this game. Set up the game according to the scenario you choose. Place the units on the map and start playing using the chit - pull mechanics. Take turns with your opponent to make moves and decisions.
Things to note: Make sure you understand the rules for cavalry, infantry, and artillery. Each unit has different capabilities and movement rules. Don't forget to consider the historical context when making strategic decisions.
Maintenance advice: Keep the game components in a dry and clean place. Avoid bending or damaging the maps and chits. If you spill something on the components, clean them gently with a soft cloth.