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Fireball Island the Curse of Vul-Kar Spider Spring
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Fireball Island the Curse of Vul-Kar Spider Spring
$57.99
$35.00
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Product Information
Fireball Island has expanded! Now, it's overrun with spiders that pop up everywhere. Use the caves to reach the peninsula, cross the chasm to grab valuable spider eggs, and take a scenic shot on the bridge. But beware! When Vul - Kar rumbles, spiders start jumping. This expansion adds a new area to explore, a new type of treasure to collect, and a new hazard: spiders. Spiders cost you points at game's end. In the middle of the chasm, there's a spring - loaded'spider launcher'. Marbles can set it off, sending spiders around the chasm or into a crevasse and onto the main island. Use the new Arachnoclysm action card to send spiders through Vul - Kar. There's even a secret submarine to escape the island.
To play this Fireball Island expansion, first set up the new map with the spider spring and other elements. Use the caves to move around and reach the peninsula. When at the chasm, try to scoop up the valuable spider eggs. You can trigger the spring - loaded spider launcher with marbles. Remember, spiders give negative points at the end of the game, so be careful not to let them spread too much. Use the Arachnoclysm action card to deal with spiders in a unique way. If you want to leave the island, find the secret submarine. When the game is over, store the pieces in a safe place to keep them in good condition. Watch out when Vul - Kar rumbles, as this is when the spiders start to act up.
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