King of Tokyo: Origins is a standalone game in the King of Tokyo series. It's designed as an ideal entry - point for new players, coming in a smaller, more budget - friendly package. The game features four brand - new monsters, a mix of new and old power cards, energy cubes, and green dice with yellow characters. The gameplay follows the original rules: to win, be the first to reach 20 points or the last creature standing. On your turn, roll six dice showing six symbols: 1, 2, or 3 points, energy, heal, and attack. Over three throws, decide which dice to keep or discard to score points, gain energy, heal, or attack others. If you're outside Tokyo, attacking hits the player in Tokyo; if you're in Tokyo, you hit everyone else. A player is out when their health drops to 0. Note that you can't heal while in Tokyo, and the only way out is to be attacked. Energy gained is stored in cubes and can be used to buy power cards with permanent or temporary effects.

How to play: Start by rolling six dice on your turn. You'll see symbols like points, energy, heal, and attack. Over three throws, pick which dice to keep and which to discard. Your goal is to score 20 points first or be the last one standing. If you're outside Tokyo and attack, you target the player in Tokyo. If you're inside, you hit everyone else. When your health reaches zero, you're out of the game. Remember, you can't heal when you're in Tokyo, and you leave only when attacked. To gain power, store energy in the cubes and use them to buy power cards. These cards can have long - lasting or short - term effects. Maintenance: Keep the dice and cards in a dry place to prevent damage. When not in use, store them in the game box. Also, handle the energy cubes carefully to avoid breakage. Have fun playing!