Product Information
In the latter half of the 19th century, the Great Plains became a cultural battlefield. The Native American way of life was severely threatened by waves of invaders in search of land and progress. The 'Plains Indian Wars' game simplifies this massive and disastrous series of conflicts. It features a settler rush with long - winding wagon trains, the construction of the Transcontinental Railroad from east to west, and the cavalry protecting them. Meanwhile, it offers Native - American players a chance to unite early, defend themselves, and maybe even stop the European - American success. This game, suitable for 1 - 4 players, is a card - driven cube game using area movement and control. A typical game lasts 60 - 90 minutes. The game map focuses on the Great American Plains, bounded by the Mississippi River in the east, the Rockies in the west, the Canadian border in the north, and the Mexican border in the south. The Northern Plains Tribes and the Southern Plains Tribes each defend 12 regions, while the Northern (Crow) and Southern (Mexican) 'Enemies' each guard 5 regions. The planned route of the Transcontinental Railroad separates the two main tribes. When the US completes the railroad (connecting the two lines), the game ends, and the US player gets a bonus. The Indian player gets a bonus if they prevent it. Throughout the game, wagon trains try to travel historical trails to the Rockies. If they succeed, the US player earns victory points; otherwise, the Indian player gets them.
To play the 'Plains Indian Wars' game, first, gather 1 to 4 players. The game uses cards and cubes, and you'll use area movement and control. Start by setting up the map board centered on the Great American Plains. The Northern and Southern Plains Tribes should take their 12 regions each, and the Northern and Southern 'Enemies' should take their 5 regions. The key goal is related to the Transcontinental Railroad. The US player aims to complete it, which will end the game and earn a bonus. The Indian player tries to prevent this. Wagon trains are important too. You'll move them along historical trails to the Rockies. Keep track of victory points. If a wagon train reaches the Rockies, the US player gets VPs; if not, the Indian player does. When playing, make sure to keep the cards and cubes organized. After the game, store them in a dry and safe place to keep them in good condition. Enjoy the game and have fun re - living the 19th - century Great Plains conflicts!