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Don't Go In There
  • Thrilling 'Don't Go In There' - A Haunted House Adventure Game

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Don't Go In There

$35.99  $19.00
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Product Information

In this game, you step into the shoes of a curious kid who ventures too deep into a spooky haunted house. You're well - aware that you shouldn't touch things, but your curiosity gets the better of you, awakening an evil presence. Your goal is to break the curse and escape with your sanity or face eternal haunting! It's a quick and easy - to - learn game featuring 'set destruction' gameplay. As you explore the haunted house, decide how daring you want to be. You can choose high - risk options for better items but attract more haunts, or play it safe. Collect the right items to lift some curses. On your turn, place a meeple in one of the 3 rooms with 5 placement spaces each. The deeper you go in a room, the better your chance of getting the cursed item, but beware of more ghosts. When 3 meeples are in a room, roll the ghost dice. The result determines if players get ghost tokens. Then, players draw cards based on their meeple's position. At the end of the game, the player with the most ghost tokens is haunted and gets curses equal to the number of ghosts collected. Add up curses from ghosts and item cards, and the player with the fewest curses wins!

How to play: First, you'll play as a curious kid in the haunted house. On your turn, place a meeple in one of the 3 rooms. Each room has 5 spaces to place your meeple. The deeper you place it, the more likely you'll get a cursed item, but also more ghosts. When 3 meeples are in a room, roll the ghost dice. Based on the result, players get ghost tokens. Then, draw cards according to your meeple's position. Decide whether to take risks and go for better items or play it safe. At the end of the game, count the ghost tokens and item - card curses. The one with the fewest curses wins. Note: Be careful when going deep into rooms as more ghosts will haunt you. Keep track of your curses and ghost tokens accurately. Maintenance: Keep the game components like meeples, cards, and dice in a dry and clean place to prevent damage and ensure they last long.
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