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Fleet: The Dice Game Plus Dicey Waters Expansion Bundle (Kickstarter Special)
  • Fleet: The Strategic Roll and Write Dice Game with the Exclusive Dicey Waters Expansion Bundle (Special Kickstarter Edition)
  • Fleet: The Strategic Roll and Write Dice Game with the Exclusive Dicey Waters Expansion Bundle (Special Kickstarter Edition)
  • Fleet: The Strategic Roll and Write Dice Game with the Exclusive Dicey Waters Expansion Bundle (Special Kickstarter Edition)
  • Fleet: The Strategic Roll and Write Dice Game with the Exclusive Dicey Waters Expansion Bundle (Special Kickstarter Edition)

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Fleet: The Dice Game Plus Dicey Waters Expansion Bundle (Kickstarter Special)

$29.99  $16.00
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Product Information

Board Game Geek Rating: 6.39. Board Game Geek Avg Player Rating: 7.75. This game is for 1 to 4 players and was published in 2020. It's the retail second edition of Fleet: The Dice Game, plus the EGG Exclusive Dicey Waters Expansion by Eagle Gryphon Games, including both the core game and the expansion. Fleet: The Dice Game is an exciting strategic roll - and - write dice game from the creators of Fleet. It's more complex than many roll - and - write games, capturing the tense and meaningful decisions of Fleet. In this game, you're back in beautiful Ridback Bay. It spans 10 rounds, each with a Boat Phase and a Town Phase. In the boat phase, the active player rolls players plus one boat dice. Players pick a die in turn order, unlocking license powers and boat launches to catch fish. The remaining die is used by all. In the town phase, roll town dice equal to players plus one boat die. Select a die in turn order to unlock special buildings in the Wharf, awesome ships in the harbor, or go to the market for income and bonus actions. The remaining die is also used by all. Fishing happens between phases in even rounds, and the player with the most points at the end wins. There's also a fully integrated solo mode where you battle Captain Ruth to earn the most points. At TheGameSteward, a good part of your spend on this bundle will go towards backing new games on Kickstarter. If you have questions, contact us at The Game Steward.


How to use: Set up the game with the core game components and the Dicey Waters Expansion. For 1 - 4 players, start with the first of the 10 rounds. In the Boat Phase, the active player rolls the appropriate number of dice. Players take turns selecting a die to unlock fishing - related features. In the Town Phase, roll again and pick a die to gain bonuses, ships, or income. Fishing occurs in even - numbered rounds between phases. In solo mode, battle Captain Ruth. Keep track of your points throughout the game, and the one with the most points at the end wins. Note: Make sure all players understand the rules before starting. Keep the dice and game sheets in a safe place. If you have any questions during the game, refer to the rulebook or contact The Game Steward. Maintenance: After each use, put the game components back in the box. Wipe the dice and sheets clean if they get dirty. Store the game in a dry place to prevent damage.


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