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Cthulhu Wars: Stretch Goal Box [CW-E20] (Kickstarter Special)
  • Cthulhu Wars Kickstarter Special Stretch Goal Box [CW - E20]
  • Cthulhu Wars Kickstarter Special Stretch Goal Box [CW - E20]
  • Cthulhu Wars Kickstarter Special Stretch Goal Box [CW - E20]

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Cthulhu Wars: Stretch Goal Box [CW-E20] (Kickstarter Special)

$89.99  $54.00
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Product Information

Board Game Geek Rating: 7.18; Avg Player Rating: 8.06. Suitable for 2 to 4 players and published in 2018. This is the Cthulhu Wars OS3 Stretch Goal Box from the Onslaught 3 Kickstarter campaign. It includes a Glow - In - The - Dark Gate, Maroon HP Lovecraft 'In the Dark' and Asenath Waite First Player Markers, Eradication First Player Marker with Rules, Ancients Brain Cylinders, Ancients Colored Gate, Ancients High Priest, updated balance errata for Cthulhu & Tcho - Tcho Factions, all Investigators, Neutral Grey Acolytes, and an Omega Master Rulebook (pdf). Note: paid add - ons from the Kickstarter Campaign are not included unless stated otherwise. Cthulhu Wars is an exciting strategy board game where players become alien races and gods from H. P. Lovecraft's Cthulhu mythos. With 64 figurines from 20 mm to nearly 180 mm tall, it's a large - scale game. Play on an Earth map. Each turn, gather power and then spend it on tasks like recruiting cultists, moving units, battling, summoning monsters, building gates, casting spells, and awakening your Great Old One. Win by getting 30 points on the Doom Track and unlocking all six spell books. Each of the four base - game factions has unique monsters, spell books, and abilities. The base game supports 2 - 4 players (map supports 5), and with expansions, it can support up to 8 players. At TheGameSteward, we back campaigns to bring you this game. A portion of your spend on this Cthulhu Wars Stretch Goal Box will go towards backing new Kickstarter games. Contact us if you have purchase or game - related questions.

Using the Cthulhu Wars Stretch Goal Box is easy. First, read through the Omega Master Rulebook to understand the basic rules. When starting the game, each player chooses one of the four base - game factions. At the start of your turn, gather power. Then, during the action rounds, use this power to do different things like getting cultists, moving your units around the Earth - shaped map, having battles, calling on monsters, building gates, casting spells, and waking up your Great Old One. Keep an eye on the Doom Track to see who's getting close to victory. To win, you need to get 30 points on the Doom Track and unlock all six spell books. Here are some important notes. Remember, the paid add - ons from the Kickstarter campaign are not included unless it's specifically stated. Also, make sure to handle the figurines carefully as they range in height from 20 mm to nearly 180 mm and can be delicate. For maintenance, keep the game in a dry place to prevent damage to the cards and figurines. If the rulebook gets dirty, you can print out a new copy from the provided pdf.


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