Published in 2022, this is a hardback edition of the Call of Cthulhu: Beyond the Mountains of Madness role - playing game campaign by Chaosium. It comes with one hardbound book. The ISBN is 9781568824284, and it's based on Call of Cthulhu 5.5, working best with the current edition. The format is a remastered black - and - white hardcover with 444 pages. The authors are Charles and Janyce Engan, with John T. Snyder as the cover artist and Paul Carrick, M. Wayne Miller, and Michael Blum as interior artists. Return to Antarctica with this long - awaited reprint of the classic campaign. When you buy the physical copy, you also get the PDF. The long out - of - print Beyond The Mountains of Madness has an updated layout and a sleek new print with over 400 pages. Written in 1999 for the 5th edition of Call of Cthulhu rules (not updated to the 7th edition), it's a direct sequel to At The Mountains of Madness. In this campaign, investigators start a new expedition to uncover the truth of what happened to their predecessors. The printing remains true to the original author's vision, and can be played with other editions with minor changes. It also offers extensive information on Antarctica, including expedition rules and 1920s equipment details, allowing you to expand your campaign or create your own scenarios in the South Pole. You can download handouts, character sheets, and players maps for this product. We're happy to support campaigns and offer this game for online purchase at TheGameSteward. A large part of your spending will go towards backing new games on Kickstarter. If you have any purchase questions or need game advice, contact us at The Game Steward.










Using this Call of Cthulhu game campaign is easy. Just gather your friends, open the hardback book, and start exploring the world of Beyond the Mountains of Madness. The book provides all the rules and story details you need. As it's based on the 5th edition rules, you can use it with the current edition with a few small adjustments. When you start a new campaign, you can follow the story as a direct sequel to At The Mountains of Madness, or use the Antarctica information to create your own scenarios. Remember to keep the book in a dry and cool place to prevent damage. If you want to share the experience with others, you can use the downloadable handouts, character sheets, and players maps. Also, don't forget that when you buy the physical copy, you get the PDF version too. If you have any problems or questions during the game, feel free to contact The Game Steward for advice.