Product Information
Every culture has tales of strange beasts on the fringes of civilization. Accounts of those who've met these creatures are often dismissed, at best becoming local legends. But what if these stories were true? Mystery Monsters Revisited features 10 elusive creatures from real - world folklore. Each entry explores the evidence left by the cryptid, its odd ecology, eyewitness stories, special powers, and how to add it to your game in the Golarion world. Inside, you'll discover Bunyips threatening coastal towns, acid - spitting Death Worms in the desert, long - necked Mokele - mbembe, Mothmen foretelling disasters, the fire - breathing Sandpoint Devil, Water Orms with many forms, misunderstood Yetis from mountain peaks, and other enigmas like the sasquatch, sea serpent, and chupacabra. This book is for the Pathfinder Roleplaying Game and setting but can also be used in any fantasy game.
To use this book, start by exploring the different monster entries. You can pick a monster that fits your game's story and setting. Read about its evidence, ecology, and powers to understand how it behaves. Then, integrate it into your game as described in the advice section. When using it in the Pathfinder Roleplaying Game, follow the rules of that game system. For other fantasy games, adapt the monster details to fit the game's style. There aren't really any strict maintenance steps for a book, but keep it in a dry place to prevent damage. And always handle it carefully to avoid pages getting torn or bent. If you're using it for a group game, make sure everyone has a chance to look at the interesting monster information.