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Flash 10
  • Fast - paced Flash 10: An Exciting Rack - O Inspired Card Game

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Flash 10

$17.99  $9.00
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Product Information

Wolfgang Kramer's Flash 10 offers a thrilling, fast - playing twist on the Rack - O game. Players race to arrange cards in numerical order simultaneously. The deck has 120 cards: 20 thunderstorm cards and 100 numbered from 0 - 99, with cards ending in 0 or 5 featuring a lightning bolt. After shuffling, each player gets ten face - down cards, placed in a row. Everyone reveals their cards and starts taking from the center table, building stacks. Thunderstorm cards can be placed on any stack. When a player has ten number cards in left - to - right ascending order, they shout 'Stop!' and end the round. A correct player scores 10 points plus 2 for ending. Other players score for ordered cards from the left stack. Lightning - bolt cards are worth 1 point, thunderstorm cards - 1 point. Shuffle and start a new round. First to 50+ points wins! There are two variants: one allows ending with thunderstorm cards, and the other uses nine cards arranged in ascending - then - descending order with the fifth as the turn. Suitable for 2 - 5 players, 8 years and up, and takes about 20 minutes.

To play Flash 10, first shuffle the 120 - card deck. Each player gets ten cards face - down and places them in a row. When the game starts, quickly reveal your cards without rearranging. Start taking cards from the center of the table and place them on your row to build stacks. If you draw a thunderstorm card, you can put it on any stack. As soon as you have ten number cards in ascending order from left to right, shout 'Stop!' to end the round. Be careful, if you're wrong, it could affect your score. For scoring, you get 10 points for having all ten cards in order and 2 for ending the round. Other players score for their ordered cards starting from the left. Lightning - bolt cards are worth 1 point and thunderstorm cards are - 1 point. After each round, shuffle the cards to start a new one. The first to reach 50 or more points wins. When playing the variants, remember the first allows ending with thunderstorm cards and the second uses nine cards in a special order. Keep the cards in a dry place and away from kids who might chew on them. If the cards get dirty, gently wipe them with a soft, dry cloth.
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