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Innovation Echoes of the Past Third Edition
  • Third Edition of Innovation: Echoes from the Past

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Innovation Echoes of the Past Third Edition

$27.99  $15.00
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Innovation: Echoes of the Past is an expansion for Carl Chudyk's 2010 game Innovation. It has 110 all - new cards, similar to the base game which also has 110 cards divided into decks (ages 1 - 10) and five achievement cards. Innovation is a Civilization - style game where players start with low - powered age 1 cards and build up to more powerful ones. They meld cards, score points, and take special 'dogma actions' to claim achievements. The first player to claim 4 - 6 achievements (depending on the number of players) wins. This expansion changes the gameplay. There are two draw decks per age, allowing players to choose between Echoes and Base cards based on their hand. The max player count is increased to five. It also introduces new mechanisms. 'Foreshadow' lets a player stash a card under their board and use it later when melding a card of the same or higher age. 'Echo' gives extra actions when taking a dogma action of a card in play, using cards in the same stack.

How to play: First, set up the game with the base game and this expansion. Shuffle the 110 new cards of the expansion and put them in the appropriate decks according to their age. Each age has two draw decks - Echoes and Base. When it's your turn, you can draw a card from one of these decks based on your hand. Try to meld cards to score points and take dogma actions to claim achievements. The first one to claim 4 - 6 achievements (depending on the number of players) wins. Use the foreshadow mechanism to save a card under your board and bring it into play later when you meld a suitable card. The echo mechanism can give you extra actions when taking dogma actions. Note: Make sure to handle the cards gently to avoid damage. After each game, shuffle the cards well and store them in a dry and cool place to keep them in good condition.
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