Board Game Geek Rating: 7.18; Avg Player Rating: 8.06. This 2 - to - 5 - player board game was published in 2020. It's a Kickstarter Cthulhu Wars expansion by Petersen Games. The expansion includes 3 universal spellbooks (Hierophants, Soulless, Terror), 3 Tsang Tribe spellbooks (Idolatry, Martyrdom, Tablets of the Outer Gods), 3 Leng Tribe spellbooks, and 3 Sarkomand Tribe spellbooks. Note: paid add - ons from the Kickstarter Campaign are not included unless stated otherwise. The Tsang Tribe is the original Tcho - Tcho faction with balance changes. Opponents don't know who you are. The Leng Tribe has some tricks. It has no unique movement ability but uses high priests for power. The 'Surprise!' action costs 2 Power, swapping an enemy acolyte for a Proto - Shoggoth. 'Dark Rituals' can be used once per turn, making enemy players pay 2 Power or 2 Doom. 'Fulmination' is a post - battle effect. If Ubbo - Sathla is killed, discard it and gain 1 Elder Sign per unit killed. The Sarkomand Tribe works with independents and neutrals. 'Otherworld Alliances' boosts combat of neutral monsters. 'Doomsday' lets you place an Independent Great Old One at your gate. 'Inerrant' gives 1 Elder Sign per enemy - controlled gate with your Great Old Ones. Buy this Cthulhu Wars expansion online at TheGameSteward, and a part of your spend will back new Kickstarter games.
![Cthulhu Wars: Tcho Tcho Tribes Expansion - Kickstarter Special Edition [CW - U39]](https://img.wsmsalesov.com/usImg/43/91e93f47b0dd525ee545b5dc8f2bb257.jpg)
![Cthulhu Wars: Tcho Tcho Tribes Expansion - Kickstarter Special Edition [CW - U39]](https://img.wsmsalesov.com/usImg/43/ccba878e945f950cd101f829947fdea0.jpg)
How to use: First, set up the board game according to the rules. You can choose one of the tribes (Tsang, Leng, or Sarkomand). Each tribe has its own spellbooks and special abilities. Use the spellbooks during the game to gain advantages, like using 'Surprise!' to swap an enemy acolyte. Pay attention to the power and doom requirements for actions. For example, 'Dark Rituals' need to be used early in the turn as enemies may become immune later. When a battle happens, check if 'Fulmination' can be triggered. If Ubbo - Sathla is killed, you can get Elder Signs. For the Sarkomand Tribe, use 'Otherworld Alliances' to strengthen your neutral monsters and 'Doomsday' to place an Independent Great Old One. 'Inerrant' can give you Elder Signs during rituals. Notes: Remember that paid add - ons from the Kickstarter Campaign are not included unless stated otherwise. When using 'Dark Rituals', make sure to understand the power and doom immunity rules. Maintenance: Keep the game components in a dry and clean place. Avoid bending or damaging the spellbooks and game pieces. If there are any issues or questions about purchasing or the game itself, contact The Game Steward.