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Deep Sea Adventure Core Game (Retail Edition)
  • Retail Edition of Deep Sea Adventure Core Board Game for an Exciting Undersea Exploration

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Deep Sea Adventure Core Game (Retail Edition)

$20.99  $11.00
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Board Game Geek Rating: 6.79. Board Game Geek Avg Player Rating: 7.10. This thrilling board game is for 2 to 6 players and was published in 2014. It's the retail edition of the Deep Sea Adventure Board Game. A group of daring explorers, eager to strike it rich, set out in a rented submarine to retrieve treasures from undersea ruins. They're all competitors but share the same sub and a single air tank. If they run out of air before returning to the sub, they lose their treasures. The game spans 3 rounds. The winner is the player who scores the most points by bringing back the most ruins chips to the submarine. You can return to the sub only once per round and can't move forward after returning. You must bring at least one ruins chip when returning. On each turn, players follow these steps: 1) Decide whether to turn back. 2) Reduce air. 3) Roll the dice and move your game piece. 4) Search. When you stop moving, choose from: A) Do nothing. B) Pick up a ruins chip. C) Place a ruins chip. The round ends when all players return to the sub or when the air runs out at the start of someone's turn. At The Game Steward, we're excited to support campaigns for games like this one. A significant portion of your purchase of the Deep Sea Adventure Core Game will go towards backing amazing new games on Kickstarter. If you have any questions about buying this game online or need game advice, contact The Game Steward.

How to play: First, gather 2 to 6 players. The game goes on for 3 rounds. Each player takes turns going clockwise around the board. At the start of your turn, decide if you'll turn back or keep going. Then, reduce the air in your shared tank. Roll the dice to move your game piece and then choose to either do nothing, pick up a ruins chip, or place one. Remember, you can only return to the submarine once per round and you must bring back at least one ruins chip to score points. The player with the most points after 3 rounds wins. Things to note: Make sure to keep an eye on the air supply. If it runs out at the start of your turn, the round ends. Also, once you return to the submarine, you can't move forward anymore in that round. Maintenance: Store the game in a dry and cool place to keep the game pieces and cards in good condition.


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