Product Information
Today, the north wind brings a foul smell. Necromancy isn't just a black fog; our doom has many aspects, each new one uncovering a fresh evil. Some are scared of the dark, others numb with despair. Many are physically hurt, and some are losing their minds. A scout reports new monsters near the village and a new artifact to fight them. Fate always has new challenges on these shifting winds. Darkest Night: On Shifting Winds by Jeremy Lennert expands the game with exciting new content. It adds four new playable heroes - Ranger, Scout, Wayfarer, and Wind Dancer. There are eight new blights and treasures to find, plus new Event and Artifact cards. It can be used with or without the first expansion, With an Inner Light. But you or someone in your group must own Darkest Night. Game components include an 8 - page full - color Rules booklet, four standing character tokens (minor assembly needed), four hero sheets, 40 Power cards (10 per hero), 10 Artifact cards, 10 Event cards, 15 map cards, 22 1' square blight counters, and eight multi - shaped item counters.
To start playing with Darkest Night: On Shifting Winds, first make sure you or someone in your group owns a copy of Darkest Night. Then, assemble the four standing character tokens as described in the rules booklet. The 8 - page full - color rules booklet is your go - to guide for understanding the game. Pick one of the new heroes - Ranger, Scout, Wayfarer, or Wind Dancer - and grab their hero sheet and 10 Power cards. Shuffle the Artifact, Event, and map cards. Place the blight counters and multi - shaped item counters as directed. When playing, you can use this expansion with or without the first expansion, With an Inner Light. Keep the cards in a dry place to prevent damage. If any tokens break, you can try gluing them back together. Have fun exploring the new blights, finding treasures, and facing the new challenges that come with this expansion.