Product Information
Field Commander: Rommel, designed by Dan Verssen, is the first in the 'Field Commander' solo historical strategy board - game series. Step into General Erwin Rommel's boots and lead his forces through 3 thrilling WWII campaigns: 1940 France, 1941 North Africa, and D - Day 1944. The 'Battle Plan' and 'Operation Plan' chits offer an easy - to - use system for managing Allied movement, combat, and reinforcements. Each campaign has historical options to adjust difficulty and boost replay value. As units win battles, their stats improve, influencing future battles and movement. With 'Career' rules, link campaigns so one campaign's outcome shapes the next's start. Each campaign takes about 2 hours to play. It's of moderate complexity, suitable for 1 player aged 12 and up. Components include 3 full - color 11' x 17' campaign maps, 176 full - color (both sides) 5/8' counters, 1 6 - sided die, 1 campaign log sheet, and a rulebook.
To play Field Commander: Rommel, first pick a campaign from the three available - France 1940, North Africa 1941, or D - Day 1944. Set up the game using the full - color campaign map, counters, die, and the campaign log sheet as described in the rulebook. Use the 'Battle Plan' and 'Operation Plan' chits to manage the Allied movement, combat, and reinforcements. You can adjust the difficulty of each campaign by choosing different historical options. As your units win battles, their stats will increase. Remember to note these changes on the campaign log sheet. When a unit's stats change, it will affect how it performs in later battles and its movement. If you want to play with the 'Career' rules, keep track of the outcome of each campaign as it will impact the start of the next one. Each campaign takes around 2 hours, so plan your time accordingly. Keep the game components in a dry and clean place to prevent damage. If you have any questions while playing, refer back to the rulebook. Enjoy leading General Rommel's forces to victory!