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Down in Flames Guns Blazing
  • Down in Flames: Guns Blazing - An Exciting Air Combat Card Game

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Down in Flames Guns Blazing

$64.99  $39.00
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Product Information

Guns Blazing is the second installment in the Down In Flames series. This stand - alone game brings 55 additional aircraft types, new campaigns, and action cards featuring the new planes! In Down In Flames, players step into the cockpits of a Leader and Wingman to engage in air combat. Through card - playing, you can gain an edge over your targets, fire your guns, and send them crashing down. The game uses a unique action - reaction card system. Each card can be countered by specific others, with the list of cancelable cards at the bottom of each one. This creates thrilling back - and - forth card play. For example, Player #1 says, 'I play an In My Sights for 3 hits. If you don't stop it, you're done.' Player #2 replies, 'I counter with a Barrel Roll.' Player #1 then reacts with a 'Yo - Yo.' Each aircraft is realistically simulated with ratings like Performance (max cards you can hold), Horsepower (max cards you can draw per turn), Bursts (number of firing times), Damage (attack damage), and Airframe (damage the aircraft can take). The air combat simulation uses a Positioning system where aircraft can be Advantaged, Tailing, Disadvantaged, or Tailed. An aircraft's position decides if it can attack and how many bonus Bursts it gets. There's also a simple Altitude system. Aircraft draw cards when navigating and discard when climbing. The game includes Light, Medium, and Heavy Bombers for historical campaign games. Components include 110 full - color Action Cards, 110 full - color Aircraft Cards, a 24 - page full - color Rulebook, a full - color Counter Sheet (176 - 5/8" counters), 6 full - color Campaigns, and a full - color Player Log Sheet.

To start playing Down in Flames: Guns Blazing, first, go through the 24 - page full - color rulebook to understand the basic rules. Each player takes on the role of a Leader and Wingman. When you start a game, draw cards according to your aircraft's Horsepower rating. Use the action cards to gain an advantageous position over your opponent. Remember, each card can be countered by specific others, so keep an eye on the list at the bottom of the card. When it's time to attack, check your aircraft's position. If you're Advantaged or Tailing, you'll get bonus Bursts. Also, pay attention to the Altitude system. When your aircraft is navigating, draw cards, and when climbing, discard some. For historical campaign games, use the Light, Medium, and Heavy Bombers. After each game, keep your cards and other components in a dry and clean place. Avoid bending the cards or getting them wet. If the cards get dirty, you can gently wipe them with a soft, dry cloth. That's all you need to know to enjoy this exciting air combat card game!
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